Further Reading: Video Games

Much of the work on video games has sought to distinguish the logic of video games from that of film (often through the argument that the narrative logic of films does not fully, or even partially, explain the logic of gaming). For examples of this latter approach see Jesper Juul’s “Games Telling Stories?” and Britta Neitzel’s “Narrativity in Computer Games,” both in Handbook of Computer Game Studies, edited by Joost Raessens and Jeffrey Goldstein (Cambridge, Massachusetts: MIT Press, 2005), as well as Espen J. Aarseth’s seminal Cybertext: Perspectives on Ergodic Literature (Baltimore: Johns Hopkins University Press, 1997).

A number of different approaches to video games are explored in The Video Game Theory Reader (New York: Routledge, 2003), a collection of essays edited by Mark J.P. Wolf and Bernard Perron, and in the various articles in Games Studies, an online journal devoted to the study computer games, available at http://gamestudies.org.