Further Reading: Resident Evil and Video Games
Resident Evil has been the subject of far less academic discussion; to our knowledge, the only extended discussion of the film is Robert Mitchell’s “Sacrifice, Individuation, and the Economies of Genomics,” Literature and Medicine Vol. 26, No. 1 (Spring 2007).
A much more extensive bibliography of work is available on the topic of video game logic and aesthetics. Alexander Galloway’s Gaming: Essays on Algorithmic Culture (Minneapolis: The University of Minnesota Press, 2006) provides a useful introduction to points of intersection between film theory and video games, while Stephen Kline, Nick Dyer-Witheford, and Greig de Peuter provide a more economically-oriented approach to video games in Digital Play: The Interaction of Technology, Culture, and Marketing (Montréal: McGill-Queen’s University Press, 2003).
Economist Edward Castronova has studied the economic aspects of gaming in relationship to traditional economies in Synthetic Worlds: The Business and Culture of Online Games (Chicago: University of Chicago Press, 2005).